This is a 3D model of a bunny with the Blinn-Phong model used for lighting
The Phong shading model is the sum of three lighting components: ambient, diffuse, and specular.
You can adjust the parameters of these 3 components with the sliders below.
Left click on the canvas and drag for X,Y translation.
Press Up and down arrows for Z translation
Right click and drag for X,Y rotation
Press R to reset position
Press P to stop the rotation of the light
The rotating cube is a point light source
Perspective settings: These sliders specify the shape of the field of view (Research "Frustum")